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AtlasTexture — Godot Engine (stable) 简体中文文档
来自 : docs.godotengine.org/zh_CN/sta
发布时间:2021-03-24
If true, clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. Texture resource aimed at managing big ...Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. Texture resource aimed at managing big textures files that pack multiple smaller textures. Consists of a Te...AtlasTexture — Godot Engine (stable) 简体中文文档
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发布于 : 2021-03-24
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